.Language=English, English (English)
.PluginContents=MxUUE - UU/XX/MIME en/decoder

@Contents
$#MxUUE 0.6.6 - UU/XX/MIME en/decoder#
$#Copyright (c) 1999-2001 Maxxi.#

    ~Encoding of files~@Encoding
    ~Decoding of files~@Decoding
    ~Posting to the messagebase~@Messagebase

    ~Author! Author!~@Author

    The brief list of plugin features:
      - coding/decoding of formats UU/XX/MIME;
      - automatic recognition UU/XX/MIME while decoding;
      - files batch processing;
      - operation with coded files, as with archives (panel
        of virtual file system) with operations of view (F3)
        and copying (decoding) from the plugin panel (F5);
      - posting to the messagebase (Fido/*.msg, JAM, Squish).


@Encoding
$#MxUUE 0.6.6 - UU/XX/MIME en/decoder#
$#Encoding of files#
    The dialog of coding includes the following options:

    #Encode to#
      The directory or the file, result of the coding will be placed to.
If the directory is specified, each section will have the same name as 
encoding file, and extension - uue or xxe, depending on the chosen
method of coding. If the coded file is splited on a few sections,
the extension will be accordingly uNN or xNN, where NN - number of section.

    #Lines per section#
      Number of lines to put into each section of the coded file.
The minimal value of this parameter - 50.

    #Single section/file#
      Don't split output into sections.

    #Checksum level#
      Type of the checksum added at the end of the coded data:

      #None# - don't add at all ,
      #Of Entire input file# - checksum at the end of the whole file
      #Of Each section# - checksum at the end of each section and in
                        the end of the whole file.

    #Character table#
      To place the table of the symbols, used with coding, in coded file.

    #UU#/#XX#/#MIME#
      Method of coding.

@Decoding
$#MxUUE 0.6.6 - UU/XX/MIME en/decoder#
$#Decoding of files#
    The decoding process is made with all selected files. If
during the coding file was divided on some parts, 
it's necessary to select all parts for correct decoding .

    The dialog of decoding includes the following options:

    #Decode to#
      The directory, the decoded files will be placed to.

    #Save broken files#
      To keep the broken files. For example, those, 
in which some sections are lost.

    #Check existing files #
      To check when saving, that such file already exists in specified
directory. Thus the warning message will be given.

    #Auto rename if file exists#
      If such file already exists, new file will be renamed like file.(1).ext,
file.(2).ext etc.

@Messagebase
$#MxUUE 0.6.6 - UU/XX/MIME en/decoder     #
$#Posting to the messagebase       #
    This plugin allows you to save coded files directly in mail messagebase
(Fido/*.msg, JAM, Squish). To do it in the dialog of coding after setup of necessary
parameters press the "Mail" button. In the appeared dialog select necessary
messagebase type and location. For Fido messagebase enter directory and for others -
path and filename (without extention) of that messagebase. In fields "From" and "To" in the first column -
Name, in second - FTN-address.

    Allowed macroses in "subject" field:

    @@filename - coding file name,
    @@sections - total sections count,
    @@section  - current section number.

@Author
$#MxUUE 0.6.6 - UU/XX/MIME en/decoder#
$#About#

    The given plugin is distributed by a principle FREEWARE.

    All offers, criticis, bugreports, money compensations,
the humanitarian help, beer injections, donation in fund of starving Africa
etc. it is possible to direct to the following addresses:

        2:450/165@@Fidonet
          36:41/1@@Godsnet
       486:586/36@@Skynet

         ~ maxxi165@@tut.by ~@Joke

                             Shtivel Dmitry AKA #Maxxi#

@Joke

  Well certainly. Has run up. ;)
